package br.odb.bzk3.geometry;

/**
 * 
 * @author daniel
 */
public class Actor {

	public int iAngle;
	public int iDirection;
	public Vec3 iStartPoint;
	Vec3 iDimensions;
	public int Sector;
	public int candelas;

	public Actor() {
		iStartPoint = new Vec3();
		iDimensions = new Vec3();
	}

	public void tick() {

	}
}
